I have now finished the demo, and it remains good looking and still seems to be a story rich, puzzle, travel and discovery game. The puzzles can be quite simple and at times quite linear; you can only do the right thing. I was also frustrated that objects only become usable as the story unfolds to require them, you can’t clear a room. I am not sure if we’ll buy it. See also the previous blog post Nicopolis, and Other Games at this site, which have links to the demo and author sites.
Posted by Dave on January 1, 2009