Last weekend, I finally finished the NWN User Authored Module, “Agrenost, Beneath the Cobbles”. I have been playing it, as I do very sporadically, for a couple of months. A very atmospheric and as far as fantasy fiction goes, believable module that had me returning week after week.
I took a Rogue/Thief through; as pretty much recommended, but I think they come into their own with the later rule sets and NWN usually rewards the flexibility of a rogue, however in this game, unusually you have up to five companions, as you can see, and they pretty much fit into the ideal party, although I was not provided with a healer and didn’t multi-class to take any levels of cleric. The companions below seem to be a fighter, paladin, monk, mage and fighter/thief. The adventure takes you through and below the slums, merchant’s quarter and docks of Agrenost, a city at the edge of an empire and suffering from invasion by an undead horde.
I thoroughly recommend this module and it just shows there’s still life in this venerable game.
Now, shall I start NWN2, or look for a new NWN module
I finally got Neverwinternights running on my Mac using WINE. It is clear from the old Bioware forums that to get it working on recent i.e. Intel based Macs needs virtualisation technology. There are choices here, but I chose WINE since it seems to leave the game’s code ‘closer to the metal’ than alternatives. I also wanted it to be legally free.
There have been some rat holes in this project, but I started at http://winehq.org. This has lots of great resources including some “How To…” pages and a forum. The best advice at the time I started was to install from source, so I got introduced to git. I came to the conclusion, after being advised, that macports was a better way of installing and maintaining WINE on the MAC. (I also downloaded Porticus which is a GUI front end for macport and I had to upgrade my version of the Xcode developer package.) This conclusion was aided by the fact the game now works.
An article at arstecnica, called “Neverwinter Nights WINE Tutorial” states that the installer won’t work under WINE and my early experiments had found this to be true. The article suggests copying a good windows installation which I did via a DVD. The compressed folders are between 3.4 & 3.7 Gb, depending on how many saved games and add-on modules are in the folders. The ars article also recommends copying some of the Microsoft DLLs, but they used a W98 build as their source, I am using XP. I have not copied any of the DLLs onto my Mac.
It seems to be working OK.
In summary its a three step process,
- Install macports and porticus
- Install WINE
- Copy the NWN folder from a Windows Machine
The first comment is by me, and discusses how I got doh123’s Wineskin to work. DFL 22 April 2011.
I have over the last two days advanced my Mage into and up the Luskan Host Tower_in Neverwinter Nights. This is the first time I have played a Mage, as those of you who follow this thread know, and there are some interesting differences in playing one as opposed to a fighter type, in particular, Rimardo Domine is, much easier to defeat and the brazier entrapping Nymphithys much harder, For more, see Playing a Wizard.
Another afternoon in Faerun, this time wth my Druid who’s reached the ancient city of Undrentide. I really am unsure about Druids. They ought to be really buff, but I am having some difficulty with this one. He certainly is no match for the Golems in the City so I was going to have to get the Butler’s ring. Even this wasn’t that easy. However once I set Dorna up to help me open doors when I can’t, we got into the Butler’s chambers having run past the two Golems with enough time to talk to the Butler and retreive the ring before the Golems turned up to spoil the party. They were easy enough to deal with then.
I finished Shadohaunt, a Neverwinter Nights module, over the weekend. I enjoyed it even if its a bit short but given it was well written, atmospheric and tightly driven I shouldn’t complain. Another goody is that all of Drogan’s students and Deekin are present so you can choose your travelling companion, an extra bonus if, like me, you have just used Vulcano’s Mischa Waymeet, the 4th henchman.
Last weekend, I played some Neverwinternights (V1) and finished my first run through Witch’s Wake as a Cleric of Tempus and my second run through SoU, in which I played as fighter/thief travelling with Misha Waymeet. I wish I hadn’t played Witch’s Wake which I have reviewed on this bliki, but I am on to Shadohaunt (sic) with my adventurer from Udrentide.
I have now finished the demo, and it remains good looking and still seems to be a story rich, puzzle, travel and discovery game. The puzzles can be quite simple and at times quite linear; you can only do the right thing. I was also frustrated that objects only become usable as the story unfolds to require them, you can’t clear a room. I am not sure if we’ll buy it. See also the previous blog post Nicopolis, and Other Games at this site, which have links to the demo and author sites.
I have just been playing with Mocha VNC Lite for the ipodtouch. Its dead easy to get it to work. I downloaded Real VNC Free Edition and started the server on one of my PC’s. The VNC Client connects straight away
I was looking for a game for Xmas by browsing the Amazon catalog, this pointed me at Ligthhouse Interactive, who seem to be publishing some interesting and different games. As you may know I am having problems getting URU to run on my Dell and so want something to replace it while I fix the software build. One of Lighthouse’s games is called ‘Nikopolis’ which has a demo version
An unfinished task from playing Diablo 2 at home was how to discover the public ip address. I have now written the program to display the http://www.dyndns.com allocated tcp/ip address on the screen of one of my windows desktops. Full details are at What’s my IP Address on the wiki. Vive le command line! I used TCL/TK and the command line ping.
Now its working. Make sure both systems are on fixed local tcp/ip addresses, enable port forwarding on the gateway for ports 4000, 6112-6119 to the games host. Make sure both games are patched up, although you only need one CD. Join the game using the gateway’s internet address. I need to write a program to report this to the screen, currently I login into the gateway to get this.
Further notes and hints on my Diablo page on my wiki.
On my return from Hong Kong, I wrote a piece on Virtual Worlds, customising Open Source (or more accurately partially permissive) licences and a note on welfare economics and free software, originally published on my sun/oracle blog. I have republished it here as at the original date in July 2016. I have repaired (or deleted) the links, particularly for Project Wonderland, which I am pleased to see survived. The article starts by reflecting on Sun’s Project Darkstar, which was designed as a MMORPG platform.
This is now leaking out and was reviewed in Empire’s January 2007 edition, where they gave it 5*’s. It certainly made me want to get it. I still need to get a second copy of NWN and the guys & gals at rpgdungeon recommend the Platinum Edition. Gamespot review NWN 2 here. NWN 2 is now on sale at Amazon (.co.uk).