Multi-Player Diablo

Now its working. Make sure both systems are on fixed local tcp/ip addresses, enable port forwarding on the gateway for ports 4000, 6112-6119 to the games host. Make sure both games are patched up, although you only need one CD. Join the game using the gateway’s internet address. I need to write a program to report this to the screen, currently I login into the gateway to get this.

Further notes and hints on my Diablo page on my wiki. …

MMORPG, making them massive

On my return from Hong Kong, I wrote a piece on Virtual Worlds, customising Open Source (or more accurately partially permissive) licences and a note on welfare economics and free software, originally published on my sun/oracle blog. I have republished it here as at the original date in July 2016. I have repaired (or deleted) the links, particularly for Project Wonderland, which I am pleased to see survived. The article starts by reflecting on Sun’s Project Darkstar, which was designed as a MMORPG platform. …

On my way to NWN 2

This is now leaking out and was reviewed in Empire’s January 2007 edition, where they gave it 5*’s. It certainly made me want to get it. I still need to get a second copy of NWN and the guys & gals at rpgdungeon recommend the Platinum Edition. Gamespot review NWN 2 here. NWN 2 is now on sale at Amazon (.co.uk). …

Where the real & virtual worlds collide!

eve online, missile disruptors

The G2 supplement in the Guardian yesterday, see here… covers the phenomenon of real life trading of virtual objects, that only exist in online game worlds. I had hoped to ease myself into the world of games industry punditry, mainly because I don’t play enough to be a player’s doyen, nor do I work closely enough with the industry as a consultant, but blogs are useful for unfinished thoughts as well as polished polemic. …