On WOTCs permissive licences

On WOTCs permissive licences

Earlier this year, Wizards of the Coast, the owners of Dungeons & Dragons, bought D&D Beyond, the premiere and largest web store for the rules of D&D and they are now trialling a new version of the rules called One D&D; they are also planning to release a virtual table top solution and have a new movie in production. Also recently at a Hasbro earnings call, one of their executives stated that D&D was now a lifestyle brand and was under-monetised. This has created a sense of fear amongst 3rd party creators that WOTC will revise their intellectual property sharing agreements to the detriment of themselves and non-Dungeon Master players who have been identified as under spenders. Depending on where you look, this has created a lot of noise; I think there’s a lot of fear being generated, and it interests me to consider the issues in the context of the software industry practice. I think that software industry grew the open source models and the interaction by games vendors such as Wizards with software continues to inform good & bad practice, There's more overleaf ...

Adventures in Faerun with an Apple Mac

Neverwinter NightsAppleI finally got Neverwinternights running on my Mac using WINE. It is clear from the old Bioware forums that to get it working on recent i.e. Intel based Macs needs virtualisation technology. There are choices here, but I chose WINE since it seems to leave the game’s code ‘closer to the metal’ than alternatives. I also wanted it to be legally free.

There have been some rat holes in this project, but I started at http://winehq.org. This has lots of great resources including some “How To…” pages and a forum. The best advice at  the time I started was to install from source, so I got introduced to git. I came to the conclusion, after being advised, that macports was a better way of installing and maintaining WINE on the MAC. (I also downloaded Porticus which is a GUI front end for macport and I had to upgrade my version of the Xcode developer package.) This conclusion was aided by the fact the game now works.

An article at arstecnica, called “Neverwinter Nights WINE Tutorial” states that the installer won’t work under WINE and my early experiments had found this to be true. The article suggests copying a good windows installation which I did via a DVD. The compressed folders are between 3.4 & 3.7 Gb, depending on how many saved games and add-on modules are in the folders.  The ars article also recommends copying some of the Microsoft DLLs, but they used a W98 build as their source, I am using XP. I have not copied any of the DLLs onto my Mac.

It seems to be working OK.

In summary its a three step process,

  1. Install macports and porticus
  2. Install WINE
  3. Copy the NWN folder from a Windows Machine

The first comment is by me, and discusses how I got doh123’s Wineskin to work. DFL 22 April 2011. …

Spellcasting in Neverwinternights

I have over the last two days advanced my Mage into and up the Luskan Host Tower_in Neverwinter Nights. This is the first time I have played a Mage, as those of you who follow this thread know, and there are some interesting differences in playing one as opposed to a fighter type, in particular, Rimardo Domine is, much easier to defeat and the brazier entrapping Nymphithys much harder, For more, see Playing a Wizard. …

On my way to NWN 2

This is now leaking out and was reviewed in Empire’s January 2007 edition, where they gave it 5*’s. It certainly made me want to get it. I still need to get a second copy of NWN and the guys & gals at rpgdungeon recommend the Platinum Edition. Gamespot review NWN 2 here. NWN 2 is now on sale at Amazon (.co.uk). …