I stayed in the Hilton to take part in a fringe event called “The economic contribution and growth potential of the creative industries” with speakers from the CBI, UK Music and UKIE. The meeting was planned to be chaired by Tom Watson, but Sion Simon stood in for him.
Matt Fell from the CBI’s competitive markets division spoke first. He started by pointing out the bleeding obvious that creative is becoming digital; except it’s not! Most musicians make more money performing than they do through licensing their content. It’s industrial music and its parasitical lawyers, agents and accountants, and now it would seem commentators, lobbyists and analysts that need copyright and the corporate industrial cocoons. He also stated that there was a lack of government backing, absolutely look at the coalition’s abolition of the British Film Council and he called for strong intellectual property laws. I wanted to ask how they could be stronger!
I finally got Neverwinternights running on my Mac using WINE. It is clear from the old Bioware forums that to get it working on recent i.e. Intel based Macs needs virtualisation technology. There are choices here, but I chose WINE since it seems to leave the game’s code ‘closer to the metal’ than alternatives. I also wanted it to be legally free.
There have been some rat holes in this project, but I started at http://winehq.org. This has lots of great resources including some “How To…” pages and a forum. The best advice at the time I started was to install from source, so I got introduced to git. I came to the conclusion, after being advised, that macports was a better way of installing and maintaining WINE on the MAC. (I also downloaded Porticus which is a GUI front end for macport and I had to upgrade my version of the Xcode developer package.) This conclusion was aided by the fact the game now works.
An article at arstecnica, called “Neverwinter Nights WINE Tutorial” states that the installer won’t work under WINE and my early experiments had found this to be true. The article suggests copying a good windows installation which I did via a DVD. The compressed folders are between 3.4 & 3.7 Gb, depending on how many saved games and add-on modules are in the folders. The ars article also recommends copying some of the Microsoft DLLs, but they used a W98 build as their source, I am using XP. I have not copied any of the DLLs onto my Mac.
It seems to be working OK.
In summary its a three step process,
- Install macports and porticus
- Install WINE
- Copy the NWN folder from a Windows Machine
The first comment is by me, and discusses how I got doh123’s Wineskin to work. DFL 22 April 2011.
I have over the last two days advanced my Mage into and up the Luskan Host Tower_in Neverwinter Nights. This is the first time I have played a Mage, as those of you who follow this thread know, and there are some interesting differences in playing one as opposed to a fighter type, in particular, Rimardo Domine is, much easier to defeat and the brazier entrapping Nymphithys much harder, For more, see Playing a Wizard.
Back to my desk in the City after 10 days off, spent with family and friends. I am looking forward to work, but also getting back in touch with friends I havn’t seen in a while. After Xmas we went to the Aldershot Games Store and bought a couple of board games which we have been trying out over the last week. These include “Touch of Evil“, evil monster hunting in the American colonies, “Pirates Cove“, aarrr! and “the War on Terror“, which we havn’t played yet, described as Risk for cynics by the store people, who have always been really helpful.
Another afternoon in Faerun, this time wth my Druid who’s reached the ancient city of Undrentide. I really am unsure about Druids. They ought to be really buff, but I am having some difficulty with this one. He certainly is no match for the Golems in the City so I was going to have to get the Butler’s ring. Even this wasn’t that easy. However once I set Dorna up to help me open doors when I can’t, we got into the Butler’s chambers having run past the two Golems with enough time to talk to the Butler and retreive the ring before the Golems turned up to spoil the party. They were easy enough to deal with then.
I have been struggling to get VRDP from Virtual Box working on my home network, of which more maybe later, but I took a break to install one of the greatest games ever on the home machines with the help of my younger son. We finally found a copy of Little Big Adventure that’ll run on modern machines. This is hosted at LBA HQ. It runs native but recommends running under DosBox. So that is what I did…
I finished Shadohaunt, a Neverwinter Nights module, over the weekend. I enjoyed it even if its a bit short but given it was well written, atmospheric and tightly driven I shouldn’t complain. Another goody is that all of Drogan’s students and Deekin are present so you can choose your travelling companion, an extra bonus if, like me, you have just used Vulcano’s Mischa Waymeet, the 4th henchman.
I have now finished the demo, and it remains good looking and still seems to be a story rich, puzzle, travel and discovery game. The puzzles can be quite simple and at times quite linear; you can only do the right thing. I was also frustrated that objects only become usable as the story unfolds to require them, you can’t clear a room. I am not sure if we’ll buy it. See also the previous blog post Nicopolis, and Other Games at this site, which have links to the demo and author sites.
I originally wrote a piece on the toys being developed claiming to value a blog. The various algorithms were pretty primitive and this article talks of two, one of which remains functional one, of which does not.
Looking at the Xmas (computer) games we over the last couple of days, we all decided we rather missed Twinsen’s “Little Big Adventure“. We seem to have had this game since we first got a computer in the house. It is a delightful, if some what surreal, third party adventure set in a fantasy world. The games house that wrote it is/was French.
This is now leaking out and was reviewed in Empire’s January 2007 edition, where they gave it 5*’s. It certainly made me want to get it. I still need to get a second copy of NWN and the guys & gals at rpgdungeon recommend the Platinum Edition. Gamespot review NWN 2 here. NWN 2 is now on sale at Amazon (.co.uk).
A mind game for journey’s. Define a category for which there are many answers, such as States of the USA, non-members of the UN, Schwarzenegger (or Streep) films and then each player bids as to how many answers they can name. The highest bidder, (the last bid after everyone else has passed) starts and seeks to meet his or her bid. If they succeed, they win, if they fail (you’d best agree a time limit) the other players get to offer answers. There’s to be no repetition and the last player (again best agree a time limit) to state an answer wins.